Ctor to initialise the draw object
Destroy the X resources used by this drawable.
Copy the drawable area to a window.
Draw a rectangle to the X display using the current settings. Note that filled and empty are not mutually exclusive.
Resize the drawable to a new width and height
Set the font to use for rendering.
Set the scheme for this drawable
Render some text to the display using the current font.
Release the GC memory used for the Drw object
The X display
The X drawable encapsulated by this.
The X font to use for rendering text.
The X graphic context
The width and height of the drawable area
The root window for this drawable
The colour scheme to use
The X screen ID
Drw provides an interface for working with drawable surfaces.